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Gyeonggi Global Game Center | Looking for next Faker and PUBG

With the popularity of video games, Korea is the fourth player in the world game industry. Gyeonggi-do is playing a core role in the industry as an incubator facility willing to keep the industry sound.

Gyeonggi-do global Game Center
In 2018, the global game market reached $178.36 billion in value and the South Korean game industry ranked 4th accounting for 6.3% of the market. Korea’s game industry is growing and has a lot of potential. A relatively high number of Korean citizens enjoy playing games on a regular basis; it’s estimated that 53% play mobile games at least once a month, 37% enjoy PC games, and 19% play games on consoles.
The market potential is not limited to games and gaming equipment sales, South Korea is also known for its active esports scene and competitive gaming enthusiasts. Many South Korean players and teams rank high in global esports competitions, famously in games such as Starcraft and League of Legends. In South Korea, the top esports players are treated like celebrities.
One of the contributing factors to the growth of the game industry has been the active investment of both public and private sectors. Along these lines, Gyeonggi-do (which has the highest concentration of game-related businesses in the country) established the Gyeonggi-do Global Game Center (GGC) to support the regional game industry and will be investing more than 53 billion KRW (until 2022) to help the local game business enter the global market. 

What Is Gyeonggi Global Game Center

Gyeonggi GlobalGame Center (GGC) is a specialized game support organization operated through the Gyeonggi Content Agency and supported by the Gyeonggi-do province. The goal of the center is to advance the regional game industry by supporting local game businesses. GGC also aims at providing support for the global launching of locally developed games through a variety of programs.

Gyeonggi-do Global Game Center
Global week event at 11th Gyeonggi Game audition ⓒGGC
Gyeonggi Game audition
Conference at 11th Gyeonggi Game audition was a place to share the global game issues ⓒGGC

Gyeonggi Game Audition

Gyeonggi-do has many budding small game companies. Gyeonggi Game Audition is a program that helps GGC discover outstanding talents, content, and startups who could benefit from the center’s services. The selected teams receive resources that help them grow and go global. 
In the 11thGyeonggi Game audition, five teams made it to the final stage; these teams will receive financial and professional help from GGC. The leading team receives 50 million KRW in financial aid, two teams in second-place receive 30 million KRW each, and two teams in third-place receive 20 million KRW. The selected teams will get additional points when applying for working spaces in GGC and gain access to QA, sound, localization, and marketing support.
Game Academy
GGC Game Academy give golden lessons to future game labors and entrepreneurs ⓒGGC

The Gyeonggi Game Academy

Gyeonggi GameAcademy is an education and mentoring program targeted at the developers and future game industry entrepreneurs. The Game Academy Startup program accepts entrepreneurs with related experience twice a year for 6-month-long terms.
The startup program is divided into two focuses: game development and game entrepreneurship. In the game development focus, participants will receive mentoring in aspects related to game design, programming, graphic design, etc. The entrepreneurship focus covers important business aspects such as taxes & accounting, HR & labor, laws & regulations, etc.
During the program, the participants receive financial aid for game development, one-on-one mentoring, access to working spaces provided by GGC, game development equipment, follow-up support, and gain access to a strong network of industry professionals.

Gyeonggi-do Global Game Center
Game Business Day held with the 11th Gyeonggi Game audition. International game experts and game startups shared that thoughts ⓒGGC

Gyeonggi-do Global Support

To help the local game companies break into the global game market, Gyeonggi-do has invested in a large variety of support programs. The province is planning to increase the number of companies receiving support from 604 to 1,454 by the year 2022. Also, the working spaces available to the startups will be increasing from 19 locations to 40. 
To expand the international presence of the regional game companies, Gyeonggi-do is adding new countries from Europe and Southwest Asia to the list of its targeted markets.
Global Support programs provide the Gyeonggi-do game companies with the opportunity to represent themselves in a variety of international game expositions. They will also have access to consultation and help for entering and running game operations in foreign markets.
Esports Gyeonggi-do Korea
KeG Amature Esports league was held under the support of GGC

Support for Hosting and Entering Esports Events

Esports is an important part of Korean gaming culture. South Korea played an important role in bringing esports to the mainstream. For example, the World Cyber Games, which started in the 2000s, was a trailblazing international esports event. 
To promote Gyeonggi-do in South Korea’s esports scene, the province is constructing an esports stadium in Pangyo Techno Valley. Esports have preceded traditional sports in popularity and the competitive gaming market continues to grow. It’s expected that the construction of related facilities will increase esports tourism and bring in considerable revenue. The esports complex will have 400 seats in its main stadium and 50 seats in its second stadium.
One esports event supported by Gyeonggi-do is the World Esports Challenge which is an international amateur esports event held in 2019 for the first time. The Korean amateur players who displayed a promising performance during the games were offered a player training program to help them with their gaming career.

Gyeonggi-do hosts a major South Korean game exposition, PlayX4, where visitors can get a peek into the upcoming games and innovations in the fields of VR, AR, arcade, console, etc. This year PlayX4 was set to open in May but, due to the global COVID-19 pandemic and considerations about public health and safety, the organizers have canceled the 2020 exposition. The cancellation of many major game events such as E3 has created some concern regarding the availability of hardware and release of upcoming games, however, due to social distancing, isolation, and quarantine, the interest around video games is predicted to keepincreasing.

The game industry has high growth potential and is considered one of the major sectors of the content industry. South Korea has a high rate of game consumption and an active fast-growing game industry. Gyeonggi-do believes that investing in the young and growing game companies and helping them reach global audiences is a great investment for the province’s financial future. Gyeonggi-do is laying down the infrastructure needed for becoming an important center for the game and esports industries. 


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Gyeonggido-Korea: Gyeonggi Global Game Center | Looking for next Faker and PUBG
Gyeonggi Global Game Center | Looking for next Faker and PUBG
With the popularity of video games, Korea is the fourth player in the world game industry. Gyeonggi-do is playing a core role in the industry as an incubator facility willing to keep the industry sound.
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